I just got an official PS4 Nacon Revolution Pro Controller to play War Thunder in mind since it has 4 extra buttons that you can assign macros and 4 custom profiles stored in the controller that you can switch while playing with the press of a button. You have to assign the macros and configure the profiles in a PC but then they are stored in the controller. The problem is that War Thunder seems to don't recognize the macro buttons cause when I pressed them nothing happens although I've assign basic two button combos to them and set those combos in the game Controls. I must say that I'm a Playstation player since mid 90s and I really like DS4 controller, but for a game as War Thunder I feel I'm always some buttons short, there's also the fact that the tank controls mess with aircraft controls and we still don't have the ships fully implemented in the game, and we also don't have multiple control presets like other players. So I really think that those extra buttons and having multiple profiles could really help to minimize the controls disadvantage that we have in this game.
Will this official PS4 controller and both it's macro keys and 4 different custom profiles have support in this game in the near future? Edited April 10, 2017 by.sardinha08. I think.PureGTMuzz would be the best person to ask about this, it sounds like a good idea more inputs are always welcome. I opened a ticket that was already answered saying there is no support for this controller or it's macro buttons. I already got my refund on the controller, it's a shame that it doesn't work cause it could help a lot PS4 players in this game. The 4 extra buttons can do the difference if you don't want to take your thumbs from the sticks as well as the 4 profiles that we can change by the press of a button while we play. I also think it gives you better control than the DS4, I used both with the same control layout and I got that feeling although I use Kontrol Freeks in my DS4. Maybe in the future it will be supported and I can get another one.
Tech Review: Nacon Revolution Pro 2. One of the biggest and best innovations in this second version is the inclusion of a USB-C cable. Instead of twisting your cable in its place (like you had to do before), you can simply insert the USB-C to the back of the controller, similar to what you do with your DualShock 4 in order to charge it.
Right now I'm back to DS4. Yup a suggestion is the way to go but I will also mention it in our next tech meeting.
I too am concerned about the amount of buttons available to DS4 users. While us lot are big enough and ugly enough to get around most of the limitations this presents one way or another I do very much worry about the default PS4/DS4 users who never visit the forums. Personally I don't think PS4 users should have to use non default control peripherals to be able to control all functions in a manageable fashion, however it certainly is easier to do so be it by using an after market keyboard, gaming mouse, joystick or game pad. What I think we have to bear in mind is that on a PC the device manufactures drivers can be installed by the end user with the software that comes with a device. I don't think it is possible for a PS4 end user to install device drivers ad-hoc so to speak due to Sony's security and QA requirements. Sony might be able to install them via a firmware update? I think Gaijin would have to write its own PS4 drivers within the War Thunder code and go through Sony QA to support this controllers advanced macro functions.
I could be wrong but that's what I reckon. The Nacon Revolution Pro Controller is a official PS4 controller, like the Razer Raiju, so I'm pretty sure that you don't need to install a driver in PS4, the macro buttons work when you assign single buttons to it, just not the two button combos.
Both have extra buttons, Nacon Revolution has 4 buttons(bumpers) underside that you can assign macros with the help of a PC, Razer Raiju has 2 extra buttons(bumpers) in the front near R an L buttons and 2 more buttons(triggers) underside that you can assign on the go. Nacon Revolution is cheaper, almost half of the price of Razer Raiju. I think both could be really useful to PS4 players in War Thunder since we always lack buttons and have to 'create' shift keys or not able to assign certain commands. Other great thing in both controllers, is the possibility of saving 4(Nacon Revolution) and 2(Razer Raiju) profiles in the controller's memory, this is great for us, you can have different profiles for aircraft(one for fighters with rudder control and mg only/cannon only and another for bombers with open bay door, drop all bombs, drop single bomb, fire rockets,etc.), for tanks, for ships, etc.
You can change them with the press of a button while playing. Nacon Revolution Pro Controller Razer Raiju Although I prefer the placement of the sticks in my DS4, same as in the Razer Raiju, the ones in the Nacon Revolution, felt really great and seemed to give better control than the DS4 with Kontrol Freeks, maybe better quality.
You can also customize it with the software for each profile as well as remap all the buttons in the controller except the PS Button. Instead of a traditional D-Pad it has a 8 way button that works really good and the bumpers seem to be pressure sensitive(I didn't see it mentioned in the reviews I've seen but I felt they were). You can add weights inside the controller to your liking. I might try the Razer Raiju when the price goes lower since it's too expensive for me right now, you can buy 3 DS4 for the same price.
Or if Nacon Revolution starts to be suported by War Thunder I might buy it again. Hmm seems strange to me that an official Sony product requires a pc to make it work properly, maybe because of the extra buttons the software for it is not set up for combinations. Just speculating. No, the PC software is just to assign the macros, remap buttons and change the properties of the right stick or the triggers, then it's stored in the controller's memory, plug it in PS4 and play. If you plug it out of the box it will work as a DS4 without the macro buttons, however, if you select 'advance' mode it already comes with 4 custom profiles and they seem to work, I had all the front buttons(R1,R2,L1 and L2) working in the macro buttons in one of the profiles without changing them in the software.
My problem was having two button combos assigned in the macro buttons, they never worked. Razer Raiju uses a different approach and let's you assign the extra buttons on the go, I'm just not sure if you can also assign two button combos but I think so.
And imagine using a zoom axis in one of the underside triggers cause they work like R2 and L2. What happens when you are in macro mode and in War Thunder controls trying to assign a macro button to a function? Does it assign nothing at all?
Does it recognise the macro button itself and assign it? Does it just assign the first key press in the macro? Does it assign all the macro key presses but they don't work in game? Perhaps you could make a small video showing you trying to assign the macro buttons in War Thunder settings? Narrating or captioning the video would help too. Edit Scrub that. Forgot you returned it.
Not owning one of these myself I'm just trying to understand what is going on. Does it assign nothing at all? Does it recognise the macro button itself and assign it? Does it just assign the first key press in the macro? Does it assign all the macro key presses but they don't work in game? I really don't think it works like that, but I never tried that, I followed the official tutorial and assigned the macro buttons using the software in the PC.
I don't think it recognizes the macro button itself(M1, M2, M3 and M4) but the macro that it is assigned to the button, but like I said I didn't tried that. I'm sure that the answer to these questions would really help solve the problem, and understand if War Thunder recognizes the input as the first button of the macro, the complete macro or nothing at all. I wish I have tried that. Perhaps you could make a small video showing you trying to assign the macro buttons in War Thunder settings?
Narrating or captioning the video would help too. Unfortunately I already asked the refund for the controller, or else, I would gladly do the test and save it on video.
What I did was setting the macros in the controller software, the macro assigning is very flexible, you can just assign a single button, a multi button combo like L1+R1+circle, a sequence of buttons L1-R1-circle(you can define the interval between each button press) or a mix of both L1+R1-circle. You can also remap all buttons except the PS Button, like assigning R1 to circle button.
And you can change the properties of both the triggers and the right stick, set deadzones, linearity, etc. Here you got the link to the official Nacon Revolution Pro Controller software tutorials.
Not owning one of these myself I'm just trying to understand what is going on. As soon as I got the answer by Gaijin Support that the game didn't support the controller I went back to the store and asked a refund. I don't think it recognizes the macro button itself(M1, M2, M3 and M4) That's the bit I was looking for. I think the game needs code to recognise these buttons in the first place. A driver so to speak or a piece of code that picks up on any drivers already installed in the PS4 firmware with regards to this controller. It is officially licensed so there may already be drivers loaded in the PS4 firmware. That's pure speculation on my part though.
Just speculating as a layman and trying to think logically in a flow chart sort of way. The game needs to recognise the physical macro buttons before it will take the macros they deliver on board. First thing to consider is the cost benefit ratio of writing a 'driver'. How many people will actually use this controller?
How beneficial to over all control will the controller be? Things like that.
There's a lot of aspects that need to be examined and technical design steps to analyse before any decision can be made. Yeah I know what you mean about returning stuff.
Nothing actually wrong with the product itself, just doesn't 100% work with War Thunder at the moment. BTW do you have kontrol freek extensions?
Did you see if the fit they fitted the thumb sticks? Just wondering if the diameter is the same as DS4.
There's two sizes kontrol freeks. PS4 are slightly wider than XBOX. Hi All, I have discussed this issue with PureGTMuzz and read the thread regarding this new PS4 controller. There is a focus on control functionality at the moment by the Development team across all platforms, not only PS4.
All platforms have been affected to some degree, by the inclusion of more features, modes and functionality that has recently occurred as a result of the addition of Ships, Helicopters etc into the game. This controller would appear to assist in this regard(with functionality), but that would require further investigation to determine. Whether this is a conclusive and cost effective solution would need to also be considered etc. We will submit this Suggestion for you with the Developers and bring the controller to their attention.
Thank you for your assistance and constructive discussion on this issue. Kind Regards, KotA. That's the bit I was looking for. I think the game needs code to recognise these buttons in the first place. A driver so to speak or a piece of code that picks up on any drivers already installed in the PS4 firmware with regards to this controller. It is officially licensed so there may already be drivers loaded in the PS4 firmware. That's pure speculation on my part though.
I'm pretty sure it does. There are two ways you can assign single buttons to the macro buttons in the software, one is on the remapping section by disabling the macros but letting the buttons on, you can then assign any single button in the controller to the macro buttons, and the other is enabling macro buttons and using the macro section to assign a single button.
I tried both ways and they worked in game, so when I pressed any of the macro buttons(that I assigned as M1=R2, M2=L2, M3=R1 and M4=L1) my plane would do what that button was assigned in War Thunder Controls(in my case M1=R1=fire all guns, M2=R2=follow target(it's not a trigger),M3=R1=min elevator+max rudder right and M4=L1 =min elevator+max rudder left). Just speculating as a layman and trying to think logically in a flow chart sort of way. The game needs to recognise the physical macro buttons before it will take the macros they deliver on board.
It does recognize the macro buttons when they only have a single button assigned to the macro/button. Every time I tried to assign multi button combos to the macro keys they didn't work BUT you could see that the game detected something, by a very very very slightly movement in the rudder, not enough to make the plane turn, like the button got detected and almost instantly disabled.
BTW do you have kontrol freek extensions? Did you see if the fit they fitted the thumb sticks?
Just wondering if the diameter is the same as DS4. There's two sizes kontrol freeks.
PS4 are slightly wider than XBOX Yes, I use the SNIPR on the left stick and the QCQ on the right. The Nacon Revolution controller sticks are a bit taller than the ones in DS4, the left one is concave and slightly narrower and the right one is convex and slightly wider and I tried to fit my Kontrol Freeks in them, on the left one was a little loose and the right was tight. I found a video about it, you can twist a bit the left one to fit in the controller. Maybe one of the Xbox would fit on the left if they are slightly narrow, the guy talks about it in the video too.
Hi All, I have discussed this issue with PureGTMuzz and read the thread regarding this new PS4 controller. There is a focus on control functionality at the moment by the Development team across all platforms, not only PS4.
All platforms have been affected to some degree, by the inclusion of more features, modes and functionality that has recently occurred as a result of the addition of Ships, Helicopters etc into the game. This controller would appear to assist in this regard(with functionality), but that would require further investigation to determine.
Whether this is a conclusive and cost effective solution would need to also be considered etc. We will submit this Suggestion for you with the Developers and bring the controller to their attention. Both the Nacon Revolution Pro Controller as the Razer Raiju are official PS4 controllers, I found them right in an ad on my PS4 system, both have extra buttons and the possibility of saving several custom profiles.
War Thunder has such customization of controls that it's basically impossible to set all the commands in the DS4, this was already hard with only aircrafts and tanks, by adding ships and possibly helicopters it would be even harder to have a nice control setting without losing some of the possibilities we have in Controls. This is even worse since I found that there's a limit to the times you can assign certain buttons/combos to aircrafts and then to tanks, I had my tank controls messing with my aircraft controls and even making them not work, I can replicate it if you want to check it. So a controller with not only 4 extra buttons, which in Razer's case 2 of them are triggers like R2 and L2, but also the possibility of several profiles can help a lot PS4 players to not play just one mode or type of vehicle. For example, I prefer playing Air AB, I mostly don't play other modes or types of vehicle cause of my controls, and I do own a lot of premium tanks and might had even more if I played more often, but every time I want to play tanks I need to change my controls(the ones that mess with the aircraft ones), if I had several profiles that problem would be minimized a lot if not solved. As for the cost, I can say that you can find the Nacon Revolution Pro Controller here in a known retail store for 99.99€, Razer Raiju for 169.99€ and original DS4 V2 for 64.99€. In my opinion the Nacon Revolution Pro Controller is totally worth it of it's price compared to the original DS4 V2, it has way better quality and functionality. Most reviews I've seen say the Razer Raiju is even better but I think it's price is a bit too much, you can buy the other two for the price of that one.
I would get it if the price was near the Nacon Revolution price, since it has the extra triggers, I could see myself setting the zoom axis on one of those. Thanks for looking into this, I'm sure it can make the game even better for both PS4 or PC players since Razer Raiju is also compatible with PC and you can use Nacon Revolution with the installation of a software that emulates it as an Xbox controller. Interesting info. Sounds like the game does recognise the macro buttons but is unable to take the macros on board for some reason.
Anyway, if the dev's get hold of one they will know what is going on. They'd probably even know without having one. We're just speculating here. As senior tech mod KnightoftheAbyss says above, we will bring the controller to the dev's attention. Can't promise anything other than that. Cheers for the kontrol freek info! Hey while we're talking about macros and WT; i noticed a similar problem with my Logitech Proteus G502.
Below is a shot of the mouse,additional buttons and the software. Hey while we're talking about macros and WT; i noticed a similar problem with my Logitech Proteus G502. It has an additional 13 'Buttons' (Two are just the mouse wheel having a Left and Right motion) However even using the software included and assigning the macros to keys was inconsistant; sometimes they would work. Several other times they completely failed to register; while WT reset all of it's bindings. Hi, Presuming you use a PC to play War Thunder it might be worth lodging a bug report in PC bug reports section and provide the dxdiag file along with a.clog file and a good description of what is happening. Make sure all your device drivers are up to date then create an up to date dxdiag and make sure the.clog file is from a session where the device is having its problems. This is the best way for PC users to report issues as you can supply the log files and driver info.
With PS4 we can't supply that info so we have to go about reporting some things in a different manor. Having said that I have taken your information on board and will keep it in mind as a possible cross platform issue. I have to say this is an interesting idea personally the only thing i find annoying is that i have to use square for bombs and rockets because i ran out of buttons and not being able to look around while using the control surfaces because I have mine bound to my sticks. More buttons are always useful for war thunder but it wouldn't solve the look around issue for me and i would have to spend hours getting my setup right again. I did try using the switch control mode option instead but it is too much hassle going through all the modes maybe if they ever make them selectable i would use that instead.PureGTMuzz i share your concern over the ps4 default layout while i don't see an easy fix for it i am concerned at the amount of people we must lose over the fact that they cannot compete. I am happy with my layout but it took me many frustrating hours in test flight to get it working how i like it and i am sure many give up due to the lack of information over the control menu i know i would have without the assistance of the forum community. I have to say this is an interesting idea personally the only thing i find annoying is that i have to use square for bombs and rockets because i ran out of buttons and not being able to look around while using the control surfaces because I have mine bound to my sticks.
I know what you mean, and it's also hard to find alternative since some of the buttons seem to be 'locked' to those commands. I use the R3 which is also my reload button to drop bombs, it also reloads but when you're dropping bombs you usually don't need your guns and allows you to be able to fully control your plane with both sticks, I also use the combo square+X to drop all bombs and O+X to fire rockets. More buttons are always useful for war thunder but it wouldn't solve the look around issue for me and i would have to spend hours getting my setup right again. Why don't you try to change your sticks, the left for the right but setting the axis like you have them now, this way the mouse look stick would be the right one and not the left. Like switch both sticks, set pitch and yaw to left stick, set throttle and roll to the right stick, this way you should be able to look around with the right stick while using the max values on left stick, the only problem I see here is that you might need to use roll in spiral climbs or to adjust your aim.PureGTMuzz i share your concern over the ps4 default layout while i don't see an easy fix for it i am concerned at the amount of people we must lose over the fact that they cannot compete. I am happy with my layout but it took me many frustrating hours in test flight to get it working how i like it and i am sure many give up due to the lack of information over the control menu i know i would have without the assistance of the forum community.
I think this might be the biggest problem in this game for both PS4 players and for Gaijin, and maybe the reason why so many quit playing it at the start. Players are used to start playing a game and getting into it fast but War Thunder takes time to be able to compete against other players and the PS4 defaul controls doesn't help. Like you I've spent a lot of hours in test flights, here in the forum, on YouTube, checking other PC/PS4 players control settings, thinking in them and how could I improve them, I even used an idea that I got from you that made my look around work better while I dogfight, and I still feel they can be way better than what they are right now. I'm pretty sure that many players don't even know they can improve their controls so much from default controls and I'm sure that some quit for that reason, others may try mouse and keyboard when they should be able to play great with DS4.
I don't feel in such a disadvantage against some of the best players in this game, I play with or against them every night, I feel it against the not so good players in this game that beat me many times cause I'm fighting my DS4 and them. I know what you mean, and it's also hard to find alternative since some of the buttons seem to be 'locked' to those commands. I use the R3 which is also my reload button to drop bombs, it also reloads but when you're dropping bombs you usually don't need your guns and allows you to be able to fully control your plane with both sticks, I also use the combo square+X to drop all bombs and O+X to fire rockets. Why don't you try to change your sticks, the left for the right but setting the axis like you have them now, this way the mouse look stick would be the right one and not the left. Like switch both sticks, set pitch and yaw to left stick, set throttle and roll to the right stick, this way you should be able to look around with the right stick while using the max values on left stick, the only problem I see here is that you might need to use roll in spiral climbs or to adjust your aim. It's nice that we can have this on the go, I still haven't found use for it but it might be handy one day to switch between mouse aim and simplified controls.
I think this might be the biggest problem in this game for both PS4 players and for Gaijin, and maybe the reason why so many quit playing it at the start. Players are used to start playing a game and getting into it fast but War Thunder takes time to be able to compete against other players and the PS4 defaul controls doesn't help. Like you I've spent a lot of hours in test flights, here in the forum, on YouTube, checking other PC/PS4 players control settings, thinking in them and how could I improve them, I even used an idea that I got from you that made my look around work better while I dogfight, and I still feel they can be way better than what they are right now.
I'm pretty sure that many players don't even know they can improve their controls so much from default controls and I'm sure that some quit for that reason, others may try mouse and keyboard when they should be able to play great with DS4. I don't feel in such a disadvantage against some of the best players in this game, I play with or against them every night, I feel it against the not so good players in this game that beat me many times cause I'm fighting my DS4 and them. I very rarely fly with bombs and rockets if i do i put rockets on the left d pad its ok but not ideal maybe i will try a combination for rockets. I have tried changing sticks before but after playing for so long it is difficult and feels wrong maybe next time i get some time off work i will try it again but it needs alot of time in test flight before it becomes instinctive. I agree however hopefully the devs can come up with something workable for the new players. I generally feel that when i get killed it is either a mistake on my part or me taking silly chances because i play ab and can just hop into something else, that said it took many hours in test flight before i felt that way, i played for a long time with default controls because as a console player this is the only game i have played where the default is insufficient. When i eventually tried changing my controls it was a nightmare and i would have given up myself had i not decided to try the forum even then it was not easy to do but at least i had some idea how nonlinearity and multipliers worked, the controls customization menu in this game is fantastic but with the current lack of ingame information about what does what it is very difficult to get them working properly for someone not familiar with them.
Basically I reckon two the main changes to default controls should be swap yaw and roll sticks and swap free look enable axis from d-pad down to R1. The PS4 community pretty much worked that out from day one.
That was of course in the days well before tanks were a thing. Then assign button presses to the more important older and newer functions that don't have anything assigned by default. What those buttons would be we could argue back and forth all day long. That's a huge can of worms. Main thing is to implement those without disrupting existing users current setups. Basically rework the default DS4 wizard presets so that new players get the new defaults and veterans only get them if they choose to import a preset from the wizard. Of course I think that wiping all controls and imputing them manually is by far the best option currently for veterans but for new furry animals with big brown eyes improved wizard default presets might be best.
To start with at least, they can move on to custom controls when they are weaned and actually might have an idea of what they are doing. The ideal thing would be to not have the crossover and hard coded problems that wizard default presets and wizard inputs have. Rather they should work pretty much flawlessly like wiping and manual input does.
Pretty much make default controls a bit more comprehensive and more intuitive for new or casual players while fixing the more deeper rooted issues of vehicle crossover control conflicts for the veterans. I dunno if all that makes sense as control schemes are such an arbitrary thing but that's what I've been thinking for a long time. But remember the most important thing in the whole War Thunder controls world is to have all your controls written down or screenshot!!! Bit of a pain sometimes but it's an insurance policy that I wouldn't be without. Basically I reckon two the main changes to default controls should be swap yaw and roll sticks and swap free look enable axis from d-pad down to R1. The PS4 community pretty much worked that out from day one.
That was of course in the days well before tanks were a thing. I know that the swap between yaw and roll makes sense and it feels more natural but if you do that, and if you use mouse aim, you'll be playing with a big disadvantage. When you use max values the mouse aim 'locks' and the left stick becomes a mouse look stick, you can now look around while your plane is turning, but you need to use roll to adjust/level the plane, and this one is by default on the right stick, so you can still use. If you change it to the left stick you won't be able to use and therefore you won't be able to level the plane.